Summer Bates
BTEC Extended Diploma in Computer Games Design
Unit 1: Pre-Production Techniques for the Creative Media Industries
Pre-Production and Planning for a Computer Game
Prior to video game production there is a variety of
different pre-production elements that need to be considered. Pre-production
revolves mainly around finance and timing.
Before starting to develop a game (individually), you will
need to see how much money everything is. For example, the equipment and
software, do you need a certain PC to be able to test your game? Also consider
what type of game you are going to make, e.g. an Indie game, this will also
have an effect on the finance. It would be a lot more expensive if you chose to
make something other than an Indie game. If you aren’t going to work
individually and you decide to employ other people then you will need to
consider the wages for everyone, you won’t be getting paid throughout the
process of production but you will have to pay other people to work for you. Another
piece of equipment that you might need is a Dev Kit, a Dev Kit is a piece of
equipment that allows you to test your game on an Xbox or PlayStation.
PlayStation Dev Kits cost around $2,500 (£1,600) and Xbox Dev Kits tend to be
free but you have to go through a very long process in order to obtain one, you
also have a very small chance of actually being given one. You may also have to
pay for workspace, eg. Renting out a building so employees can have a safe
place to work.
You will also have to consider what platform you want to
publish the game to. Console or PC. Publishing to Xbox costs around $5000 (£3000)
and in order to publish to PlayStation you have to pitch your idea to them and
they will consider whether or not it should go on the console, you will also
have to pay a fee in order to publish it to the PS store. In order to publish
to PC you will have to use Steam GreenLight, it costs $100 (£70). If you do
decide to employ others, these are the job roles that you might need to be
filled:
Animator
Game animators are responsible for the
portrayal of movement and behaviour within a game.
Assistant Producer
Assistant Producer
Assistant producers work with game's
production staff to ensure the timely delivery of the product.
Audio Engineer
Audio Engineer
Games audio engineers create the soundtrack
for a game, including music, sound effects, character voices and spoken
instructions.
Creative Director
Creative directors are responsible for
the overall look and feel of a computer game.
External Producer
External Producer
External producers ensure the successful
delivery of a game, while working externally from the game development team.
Game Designer
Game designers devise what a game
consists of and how it plays, defining all the core elements.
Game Programmer
Game programmers design and write the
computer code that runs and controls a game.
Games Artist
Games Artist
Game artists create the visual elements
of a game, such as characters, scenery, objects, vehicles, surface texture and
clothing.
Lead Artist
Lead artists are responsible for the
overall look of the game.
Lead Programmer
Lead programmers lead the programming
team responsible for creating all the game's computer code.
Level Editor
Level editors define and create
interactive architecture for a segment of a game, including the landscape,
buildings and objects.
Marketing Executive
Marketing executives promote their
employer's products or services or raise people's awareness of a message.
Marketing Manager
People working in marketing are
responsible for promoting products and services to increase consumer awareness
and boost sales.
Product Manager
Product or brand managers help create
and implement marketing campaigns to maximise the sales of games.
Project Manager/Producer
Project Manager/Producer
Ensure the successful delivery of a
game.
Public Relations Office
Public Relations Office
Look after an organisation's image and
reputation.
QA Tester
QA testers test, tune and debug a game
and suggest refinements that ensure its quality and play-ability, assuring
quality in a game and finding all its flaws before it goes public.
Technical Artist
Technical artists act as a bridge
between the artists and programmers working on a game.
If you are going to have a team of
people developing a game for you, then you will need a lot of money to pay
them.
You will need to decide on what needs to be done first and
what needs to be done last. You have to make sure you know what the main priorities
are.
The software that I will need to be able to develop my game
is GameMaker, this is because it is one of the easiest ways to make a 2D game.
GameMaker costs around $155 (£100). I will also need to pay $100 (£70) if I
wanted to publish the game to Steam GreenLight. I will not need to pay others
to work for me as this is an individual project.
Is your game going to be story-based? If it is then you will
need to produce a storyboard and some concept art before even starting the
development, this will give you a clear image of what is going to happen and
how it’s going to happen.
Before you start production, you will need to set up a plan.
Having a plan will allow you to see what needs to be done and when, and how
long it should take to complete. You can set deadlines, this will allow you to
finish the product on time and perhaps even faster than you initially intended.
Having deadlines will force you to complete a certain task so that you can
start on the next, this will keep you organised and you won’t rush when it
actually comes to the development. Also try and set a date for when the game is
released, this will encourage you to work hard on the game in order to complete
the production in time.
No comments:
Post a Comment