Nathan Bolton
Summer Bates
In game graphics: The way the head-up display is designed and how the sprites of the game are designed. Different backgrounds and textures used. Sprites are 2-D images or animations within a game. The HUD is a transparent display that presents certain data to the user and this requires the player to look at it to understand what is going on in the game.
Concept Art graphics: The idea that you have for the design of a game. Drawn on paper or on the computer before the design is chosen. Concept art includes backgrounds, characters, objects etc. Concept art starts off as a quick sketch and then shading is added. The concept art can then be used to create 3-D models or 2-D models.
What is Graphics Specification?
Client needs: What a customer would want to have in a game, and you meeting their needs.
Audience: What game design appeals to each target audience?
Thumbnail sketching: The designs of the posters and covers.
Visual Style: Eg. colour, style. (photorealistic, cel-shaded, abstract, exaggerated)
Composition.
Typography: Is the style of the logo for the game you have created.
Technical considerations: eg. file format, file size, optimisation, file naming conventions, asset management, intended output.
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