BTEC Extended Diploma in
Games Design Summer Bates
Unit 72/Unit 22: Computer
Games Design
This
was the initial sketch for the room of the game ‘Shapeman’.
This was the final design of the room:
This code was to allow you to use the keys 'W' 'A' 'S' and 'D'. It worked but the player keeps on getting stuck in the walls, you can still use the arrows keys to play.
This link will show you that the point system works when you pick up collectibles:
This link will show you that the object can turn into another object when colliding with the right sprite:
If you are a circle: When you collide with an enemy circle they will be destroyed. If you collide with an enemy that isn't the same shape as you, you get destroyed, resulting in you having to start the game again. This applies to the rest of the shapes that you play.
When you pick up a pill you gain 10 points.
When you pick up a pill you gain 10 points.
This code is to make the enemies move in random directions in order to stop you from winning the game. It also makes them go at a certain speed.
This code was to make sure that the enemy maintained that certain speed.
This code allowed the enemy object to change their sprite (appearance).
The script in the controller sets the score and allows the enemy to switch its sprite at random times, making the game more difficult.








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